An Educator's Guide to STEAM Engaging Students Using Real-World Problems

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An Educator's Guide to STEAM Engaging Students Using Real-World Problems

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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K?8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learningーa type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” ーFrom the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” ーKevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” ーNicole Beeman-Cadwallader, National Math and Science Initiative画面が切り替わりますので、しばらくお待ち下さい。
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本・雑誌・コミック » 洋書 » FAMILY LIFE & COMICS
skills classroom including problem classrooms