【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】
See some pages of book on youtube video: www.youtube.com/watch?v=geWdF4VJHcU Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. Contents: 1 - Technical presentation about the interface and its main functions 2 - 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling 3 - Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software 4 - Modeling of interior furnishings and realization of a photorealistic rendering 5 - Sculpture techniques applied to a design object 6 - Modeling of an ancient bass-relief and a human face 7 - Eevee real-time rendering and creation of an animation by connecting the camera to a path A gradual learning will take place through a process of consultation, examination and verification. About the author: Michele Petrelli is a wide ranging artist whose production is full of innovation and experimentation. Painter and author of illustrations, installations and digital sculptures, he leads his profession to the world of visual design, CAD modeling and three-dimensional photorealistic visualization of real environments. "My work" he says "was a constant training on the use of compositional spaces". He operates in this area collaborating with notable architects and interior design companies. In the last few years he has been teaching 3D graphic design.画面が切り替わりますので、しばらくお待ち下さい。
※ご購入は、楽天kobo商品ページからお願いします。
※切り替わらない場合は、こちら をクリックして下さい。
※このページからは注文できません。